#include "Manager.h"
#include "GameIO.h"
#include "Scene.h"
#include "Audio.h"

Manager :: Manager(GameIO* io)
{
	this->io = io;
	scene = new Scene();
	audio = new Audio();
}

int Manager :: process()
{
	scene->moveScene(SCENE_VX);
	io->displayMainGame(scene);
	return 1;
}